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Go语言开发者的Apache Arrow使用指南:内存管理

本文永久链接 – https://tonybai.com/2023/06/30/a-guide-of-using-apache-arrow-for-gopher-part2

如果你看了上一篇《Go语言开发者的Apache Arrow使用指南:数据类型》中的诸多Go操作arrow的代码示例,你很可能会被代码中大量使用的Retain和Release方法搞晕。不光大家有这样的感觉,我也有同样的feeling:Go是GC语言,为什么还要借助另外一套Retain和Release来进行内存管理呢

在这一篇文章中,我们就来探索一下这个问题的答案,并看看如何使用Retain和Release,顺便再了解一下Apache Arrow的Go实现原理。

注:本文的内容基于Apache Arrow Go v13版本(go.mod中go version为v13)的代码。

1. Go Arrow实现中的builder模式

看过第一篇文章中的代码的童鞋可能发现了,无论是Primitive array type还是嵌套类型的诸如List array type,其array的创建套路都是这样的:

  • 首先创建对应类型的Builder,比如array.Int32Builder;
  • 然后,向Builder实例中append值;
  • 最后,通过Builder的NewArray方法获得目标Array的实例,比如array.Int32。

据说这个builder模式是参考了Arrow的C++实现。这里将Go的builder模式中各个类型之间的关系以下面这幅示意图的形式呈现一下:

当然这幅图也大概可以作为Go Arrow实现的原理图。

从图中,我们可以看到:

  • Arrow go提供了Builder、Array、ArrayData接口作为抽象,在这些接口中都包含了用作内存引用计数管理的Retain和Release方法;
  • array包提供了Builder接口的一个默认实现builder类型,所有的XXXBuilder都组(内)合(嵌)了这个类型,这个类型实现了Retain方法,Release方法需要XXXBuilder自行实现。
  • array包提供了Array接口的一个默认实现array类型,所有的array type(比如array.Int32)都组(内)合(嵌)了这个array类型。该类型实现了Retain和Release方法。
// github.com/apache/arrow/go/arrow/array/array.go
type array struct {
    refCount        int64
    data            *Data
    nullBitmapBytes []byte
}

// Retain increases the reference count by 1.
// Retain may be called simultaneously from multiple goroutines.
func (a *array) Retain() {
    atomic.AddInt64(&a.refCount, 1)
}

// Release decreases the reference count by 1.
// Release may be called simultaneously from multiple goroutines.
// When the reference count goes to zero, the memory is freed.
func (a *array) Release() {
    debug.Assert(atomic.LoadInt64(&a.refCount) > 0, "too many releases")

    if atomic.AddInt64(&a.refCount, -1) == 0 {
        a.data.Release()
        a.data, a.nullBitmapBytes = nil, nil
    }
}

下面以Int64 array type为例:

// github.com/apache/arrow/go/arrow/array/numeric.gen.go 

// A type which represents an immutable sequence of int64 values.
type Int64 struct {
    array // “继承”了array的Retain和Release方法。
    values []int64
}
  • 通过XXXBuilder类型的NewArray方法可以获得该Builder对应的Array type实例,比如:调用Int32Builder的NewArray可获得一个Int32 array type的实例。一个array type实例对应的数据是逻辑上immutable的,一旦创建便不能改变。
  • 通过Array接口的Data方法可以得到该array type的底层数据layout实现(arrow.ArrayData接口的实现),包括child data。
  • arrow包定义了所有的数据类型对应的ID值和string串,这个与arrow.DataType接口放在了一个源文件中。
  • 另外要注意,XXXBuilder的实例是“一次性”的,一旦调用NewArray方法返回一个array type实例,该XXXBuilder就会被reset。如果再次调用其NewArray方法,只能得到一个空的array type实例。你可以重用该Builder,只需向该Builder实例重新append值即可(见下面示例):
// reuse_string_builder.go

func main() {
    bldr := array.NewStringBuilder(memory.DefaultAllocator)
    defer bldr.Release()
    bldr.AppendValues([]string{"hello", "apache arrow"}, nil)
    arr := bldr.NewArray()
    defer arr.Release()
    bitmaps := arr.NullBitmapBytes()
    fmt.Println(hex.Dump(bitmaps))
    bufs := arr.Data().Buffers()
    for _, buf := range bufs {
        fmt.Println(hex.Dump(buf.Buf()))
    }
    fmt.Println(arr)

    // reuse the builder
    bldr.AppendValues([]string{"happy birthday", "leo messi"}, nil)
    arr1 := bldr.NewArray()
    defer arr1.Release()
    bitmaps1 := arr1.NullBitmapBytes()
    fmt.Println(hex.Dump(bitmaps1))
    bufs1 := arr1.Data().Buffers()
    for _, buf := range bufs1 {
        if buf != nil {
            fmt.Println(hex.Dump(buf.Buf()))
        }
    }
    fmt.Println(arr1)
}

输出上面示例运行结果:

$go run reuse_string_builder.go
00000000  03                                                |.|

00000000  03 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  00 00 00 00 05 00 00 00  11 00 00 00 00 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  68 65 6c 6c 6f 61 70 61  63 68 65 20 61 72 72 6f  |helloapache arro|
00000010  77 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |w...............|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

["hello" "apache arrow"]
00000000  03                                                |.|

00000000  03 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  00 00 00 00 0e 00 00 00  17 00 00 00 00 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  68 61 70 70 79 20 62 69  72 74 68 64 61 79 6c 65  |happy birthdayle|
00000010  6f 20 6d 65 73 73 69 00  00 00 00 00 00 00 00 00  |o messi.........|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

["happy birthday" "leo messi"]

想必到这里,大家对Arrow的Go实现原理有了一个大概的认知了。接下来,我们再来看Go arrow实现的内存引用计数管理。

2. Go Arrow实现的内存引用计数管理

在上面图中,我们看到Go Arrow实现的几个主要接口Builder、Array、ArrayData都包含了Release和Retain方法,也就是说实现了这些接口的类型都支持采用引用计数方法(Reference Counting)进行内存的跟踪和管理。Retain方法的语义是引用计数加1,而Release方法则是引用计数减1。由于采用了原子操作对引用计数进行加减,因此这两个方法是并发安全的。当引用计数减到0时,该引用计数对应的内存块就可以被释放掉了。

Go Arrow实现的主页上对引用计数的使用场景和规则做了如下说明:

  • 如果你被传递了一个对象并希望获得它的所有权(ownership),你必须调用Retain方法。当你不再需要该对象时,你必须调用对应的Release方法。”获得所有权”意味着你希望在当前函数调用的范围之外访问该对象。
  • 你通过名称以New或Copy开头的函数创建的任何对象,或者在通过channel接收对象时,你都将拥有所有权。因此,一旦你不再需要这个对象,你必须调用Release。
  • 如果你通过一个channel发送一个对象,你必须在发送之前调用Retain,因为接收者将拥有该对象。接收者有义务在以后不再需要该对象时调用Release。

有了这个说明后,我们对于Retain和Release的使用场景基本做到心里有谱了。但还有一个问题亟待解决,那就是:Go是GC语言,为何还要在GC之上加上一套引用计数呢

这个问题我在这个issue中找到了答案。一个Go arrow实现的commiter在回答issue时提到:“理论上,如果你知道你使用的是默认的Go分配器,你实际上不必在你的消费者(指的是Arrow Go包 API的使用者)代码中调用Retain/Release,可以直接让Go垃圾回收器管理一切。我们只需要确保我们在库内调用Retain/Release,这样如果消费者使用非Go GC分配器,我们就可以确保他们不会出现内存泄漏”。

下面是默认的Go分配器的实现代码:

package memory

// DefaultAllocator is a default implementation of Allocator and can be used anywhere
// an Allocator is required.
//
// DefaultAllocator is safe to use from multiple goroutines.
var DefaultAllocator Allocator = NewGoAllocator()

type GoAllocator struct{}

func NewGoAllocator() *GoAllocator { return &GoAllocator{} }

func (a *GoAllocator) Allocate(size int) []byte {
    buf := make([]byte, size+alignment) // padding for 64-byte alignment
    addr := int(addressOf(buf))
    next := roundUpToMultipleOf64(addr)
    if addr != next {
        shift := next - addr
        return buf[shift : size+shift : size+shift]
    }
    return buf[:size:size]
}

func (a *GoAllocator) Reallocate(size int, b []byte) []byte {
    if size == len(b) {
        return b
    }

    newBuf := a.Allocate(size)
    copy(newBuf, b)
    return newBuf
}

func (a *GoAllocator) Free(b []byte) {}

我们看到默认的Allocator只是分配一个原生切片,并且切片的底层内存块要保证64-byte对齐。

但为什么Retain和Release依然存在且需要调用呢?这位commiter给出了他理解的几点原因:

  • 允许用户控制buffer和内部数据何时被设置为nil,以便在可能的情况下提前标记为可被垃圾收集;
  • 如果用户愿意,允许正确使用不依赖Go垃圾收集器的分配器(比如mallocator实现,它使用malloc/free来管理C内存而不是使用Go垃圾收集来管理);
  • 虽然用户可以通过SetFinalizer来使用Finalizer进行内存释放,但一般来说,我们建议最好有一个显式的释放动作,而不是依赖finalizer,因为没有实际保证finalizer会运行。此外,finalizer只在GC期间运行,这意味着如果你的分配器正在分配C内存或其他东西,而Go内存一直很低,那么你有可能在任何finalizer运行以实际调用Free之前,就被分配了大量的C内存,从而耗尽了你的内存。

基于这些原因,Go Arrow实现保留了Retain和Release,虽然有上门的一些场景使用方法,但这两个方法的加入一定程度上增加了Go Arrow API使用的门槛。并且在重度使用Go Arrow实现的程序中,大家务必对程序做稳定性长测试验证,以确保memory没有leak。

3. 如何实现ZeroCopy的内存数据共享

《In-Memory Analytics with Apache Arrow》一书在第二章中提到了采用Arrow实现zerocopy的内存数据共享的原理,这里将其称为“切片(slice)原理”,用书中的例子简单描述就是这样的:假设你想对一个有数十亿行的非常大的数据集进行一些分析操作。提高这种操作性能的一个常见方法是对行的子集进行并行操作,即仅通过对数组和数据缓冲区进行切分,而不需要复制底层数据。这样你操作的每个批次都不是一个副本–它只是数据的一个视图。书中还给出了如下示意图:

右侧切片列中的每个切片的虚线表示它们只是各自列中的数据子集的视图,每个切片都可以安全地进行并行操作。

array type是逻辑上immutable的,底层data buffer一旦建立后,便可以通过切片的方式来以zerocopy方式做内存数据共享,极大提高了数据操作的性能。

4. 小结

本文介绍了Go arrow实现的主要结构以及实现模式:builder模式,并结合Go arrow官方资料说明了采用引用计数进行内存管理的原因与使用方法,最后介绍了Arrow实现ZeroCopy的内存数据共享的原理。这些将为后续继续深入学习Arrow高级数据类型/结构奠定良好的基础。

注:本文涉及的源代码在这里可以下载。


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Go语言开发者的Apache Arrow使用指南:数据类型

本文永久链接 – https://tonybai.com/2023/06/25/a-guide-of-using-apache-arrow-for-gopher-part1

如果你不是做大数据分析的,提到Arrow这个词,你可能会以为我要聊聊那个箭牌卫浴或是箭牌口香糖(注:其实箭牌口香糖使用的单词并非Arrow)。其实我要聊的是Apache的一个顶级项目:Arrow

为什么要聊这个项目呢?说来话长,主要是因为前段时间接触到的几个时序数据库开源项目,包括国外大名鼎鼎的InfluxDB(尤指其iox这个新存储引擎)以及国内一个新初创公司的开源项目greptimedb。它们其实是竞争对手,但他们有一个共同的特点,那就是时序数据在内存中的组织都是基于Arrow设计与实现的。

InfluxDB iox的主力开发者Andrew Lamb在他的一次技术分享中曾提到这样一个观点:

如果你在编码实现一个分析型数据库系统,那么你最终将实现Arrow的功能集合。

在上述公司技术人员的眼中,Arrow是构建下一代时序数据库引擎的核心技术之一

Arrow内容很多,不是一篇文章可以聊完的,因此我计划了一个系列的文章,争取能覆盖到Arrow项目的核心部分的内容,这里是第一篇。

注:Arrow是语言无关的,但这里所有代码示例使用的都是Go语言^_^。

1. Arrow项目简介

按照Arrow项目官方的说法:“Apache Arrow是一个用于内存分析的开发平台。它包含一组技术,这些技术可以使大数据系统能够快速处理和移动数据。它为平面和分层数据指定了一种标准化的独立于语言的列式内存格式,其组织形式为现代硬件上的数据的高效分析操作做了充分考虑”。

简单诠释一下上面这段话:

  • Apache Arrow编写了一套编程语言无关的内存格式规范(当前版本为v1.3),这是一种列式存储的格式,基于这种格式可以实现高压缩比的数据的压缩存储、高效的性能分析操作以及无需序列化和反序列化的低开销数据传输

下图是展示了Arrow的列式存储格式。最上面的是一个逻辑表,这个表有三个列:ARCHER、LOCATION和YEAR,左下角是使用行式存储实现逻辑表的内存存储方式,而右下角则是Arrow的方案,即采用列式存储格式实现逻辑表的方式:

注:上图由来自《In-Memory Analytics with Apache Arrow》书中的几幅图拼接而成。

  • 一套规范,大家共尊,这样数据传递和处理时,无需序列化和反序列化

注:上图同样由来自《In-Memory Analytics with Apache Arrow》书中的2幅图拼接而成。

  • 多种主流语言的实现

下面是Arrow项目的各个编程语言的实现和支持矩阵情况:

我们看到,目前C++、Java、Go和Rust等对Arrow的支持较为全面。

  • 通信传输与磁盘存储

Arrow的子项目Arrow Flight RPC为使用Arrow内存格式的系统提供了标准的通信传输方式。

Apache的另外一个顶级项目Parquet则经常被用作Arrow数据的磁盘存储格式,InfluxDB iox项目也是将内存中的Arrow格式数据转换为Parquet后存储在对象存储中的。

了解了Arrow项目的大致情况后,我们接下来再来看看Arrow项目的核心规范:Arrow Columnar Format

2. Arrow Columnar Format规范

很多人最厌恶读所谓的“规范”了,太抽象,太概念化了,啃起来很烧脑。很不巧,Arrow Columnar Format规范也归属在这一类规范中。

不过,再难啃也得啃。如果不了解规范中的术语和概念,后面我们很可能就走不下去了。好在我们有《In-Memory Analytics with Apache Arrow》的帮助,算是有了抓手,将书与规范结合在一起看,略微降低一些理解上的难度。

Arrow的列式格式有一些关键特性,这里引述一下:

  • 顺序访问(扫描)的数据邻接性
  • O(1)(恒定时间)随机访问
  • 对SIMD和矢量化友好
  • 可重新定位,没有”指针摆动”,允许在共享内存中实现真正的零拷贝访问

这些关键特性都在告诉我们Arrow具备一个优点:快!这也是为什么influxdb iox引擎使用Arrow作为数据在内存中组织形式的原因,Andrew Lamb在他的分享中给出了Rust使用Arrow和不使用Arrow的性能对比:

我们看到基于Arrow的实现比原生Rust实现还要快很多!

前面说过:Arrow是列式存储格式,它的核心型态就是Array

Array是已知长度的同构类型值的序列,Array中一个值称为一个slot

规范同时定义了承载Array的内存表示(physical layout),通常一个Array的内存表示由多个buffer构成,每个buffer实际上就是一个固定长度的连续内存区域

Array支持嵌套,像List\<U>就是一个嵌套类型(Nested type),而List\<U>称为parent array类型,而U则称为child array type。如果一个Array不是嵌套类型,那么称之为Primitive type。

要真正了解Arrow,就要了解每个Array type的physical layout,一个array type也被称为一个logical type。Arrow定义了多种logical type,它们拥有不同的physical layout,当然也可以拥有相同的physical layout。相同physical layout的logical type可以划为一类,按layout type进行分类,我们能得到下面这张表(摘自《In-Memory Analytics with Apache Arrow》一书):

我们看到不同layout中有一些buffer并非用来存储data,比如多数layout的buffer0存储的是一个bitmap,有的buffer1存储的是offset,这些非data的信息被称为metadata。实际上,一个array是由一些metadata和真正的data组合而成的。

下面我们逐个来看看这些layout不同的Arrow array类型。

3. 数据类型

3.1 metadata

在介绍Arrow的array类型之前,我们简单说说metadata。

Arrow array有如下几个常见的属性是存放在metadata中的:

  • Array length:array中slot的数量,即array有几个元素,通常用64-bit signed integer表示;
  • Null count:null value slot的数量,同样也通常用64-bit signed integer表示;
  • Validity bitmaps:bitmap中的bit用来指示对应的array slot是否为null。并且arrow使用的是“小端bit序”,以一个字节(8bit)为一组,bitmap的最右侧bit指示的是array中第一个slot是否为null(未置位代表是null),下面是一个示意图:

下面是用arrow的go包实现的上述示意图中的代码示例:

// bitmap_of_array.go
package main

import (
    "encoding/hex"
    "fmt"

    "github.com/apache/arrow/go/v13/arrow/array"
    "github.com/apache/arrow/go/v13/arrow/memory"
)

func main() {
    bldr := array.NewInt64Builder(memory.DefaultAllocator)
    defer bldr.Release()
    bldr.AppendValues([]int64{1, 2}, nil)
    bldr.AppendNull()
    bldr.AppendValues([]int64{4, 5, 6, 7, 8, 9, 10}, nil)
    arr := bldr.NewArray()
    defer arr.Release()
    bitmaps := arr.NullBitmapBytes()
    fmt.Println(hex.Dump(bitmaps)) // fb 03 00 00
    fmt.Println(arr)               // [1 2 (null) 4 5 6 7 8 9 10]
}

如果一个array没有null元素,那也可以省略bitmap。

看完metadata,我们接下来就来看一些arrow定义的array逻辑类型。

3.2 Null type

Null type并非null,它是一种无需真正分配内存的logical type,下面是arrow go实现中NullType的定义:

// NullType describes a degenerate array, with zero physical storage.
type NullType struct{}

我们知道struct{}不占用任何真实内存空间,NullType则“继承”了这点。

3.3 Primitive Type

Primitive type指的是slot元素类型相同且定长的arrow array type,从Go的源码中我们能找到如下这些Primitive Types:

var (
    PrimitiveTypes = struct {
        Int8    DataType
        Int16   DataType
        Int32   DataType
        Int64   DataType
        Uint8   DataType
        Uint16  DataType
        Uint32  DataType
        Uint64  DataType
        Float32 DataType
        Float64 DataType
        Date32  DataType
        Date64  DataType
    }{
        ... ...
    }
)

下面挑重点说说。

3.3.1 Boolean Type

Boolean Type不在上面的Primitive Types行列,但实质上,Boolean Type也属于PrimitiveType这一类。在Arrow中,Boolean array Type是使用bit对每一个slot进行存储的。我们来看一个例子:

// boolean_array_type.go
package main

import (
    "encoding/hex"
    "fmt"

    "github.com/apache/arrow/go/v13/arrow/array"
    "github.com/apache/arrow/go/v13/arrow/memory"
)

func main() {
    bldr := array.NewBooleanBuilder(memory.DefaultAllocator)
    defer bldr.Release()
    bldr.AppendValues([]bool{true, false}, nil)
    bldr.AppendNull()
    bldr.AppendValues([]bool{true, true, true, false, false, false, true}, nil)
    arr := bldr.NewArray()
    defer arr.Release()
    bitmaps := arr.NullBitmapBytes()
    fmt.Println(hex.Dump(bitmaps))
    bufs := arr.Data().Buffers()
    for _, buf := range bufs {
        fmt.Println(hex.Dump(buf.Buf()))
    }
    fmt.Println(arr)
}

这个例子输出的结果如下:

$go run boolean_array_type.go
00000000  fb 03 00 00                                       |....|

00000000  fb 03 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  39 02 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |9...............|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

[true false (null) true true true false false false true]

输出结果的第一行是bitmap的部分。

后面两段则是构成boolean array的两个buffer的layout,我们看到第一个buffer存储的是bitmap,第二个buffer则是存储的是boolean data。

大家看到这个输出结果的第一感觉是:为什么用了这么多字节?我们数了一数,每个buffer用了64字节,这与arrow对buffer的对齐要求是分不开的,默认情况下,要求buffer按64字节对齐。

3.3.2 Integer types

arrow支持各种integer type作为primitive types,这里以int32为例:

// int32_array_type.go
func main() {
    bldr := array.NewInt32Builder(memory.DefaultAllocator)
    defer bldr.Release()
    bldr.AppendValues([]int32{1, 2}, nil)
    bldr.AppendNull()
    bldr.AppendValues([]int32{4, 5, 6, 7, 8, 9, 10}, nil)
    arr := bldr.NewArray()
    defer arr.Release()
    bitmaps := arr.NullBitmapBytes()
    fmt.Println(hex.Dump(bitmaps))
    bufs := arr.Data().Buffers()
    for _, buf := range bufs {
        fmt.Println(hex.Dump(buf.Buf()))
    }
    fmt.Println(arr)
}

输出上述程序的执行结果:

$go run int32_array_type.go
00000000  fb 03 00 00                                       |....|

00000000  fb 03 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  01 00 00 00 02 00 00 00  00 00 00 00 04 00 00 00  |................|
00000010  05 00 00 00 06 00 00 00  07 00 00 00 08 00 00 00  |................|
00000020  09 00 00 00 0a 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

[1 2 (null) 4 5 6 7 8 9 10]

值得注意的是:data buffer中是以小端字节序存储的int32。

3.3.3 Float types

Go对arrow的实现支持float16、float32和float64三个精度的浮点数类型,下面以float32为例,看看其layout:

// float32_array_type.go
func main() {
    bldr := array.NewFloat32Builder(memory.DefaultAllocator)
    defer bldr.Release()
    bldr.AppendValues([]float32{1.0, 2.0}, nil)
    bldr.AppendNull()
    bldr.AppendValues([]float32{4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.1}, nil)
    arr := bldr.NewArray()
    defer arr.Release()
    bitmaps := arr.NullBitmapBytes()
    fmt.Println(hex.Dump(bitmaps))
    bufs := arr.Data().Buffers()
    for _, buf := range bufs {
        fmt.Println(hex.Dump(buf.Buf()))
    }
    fmt.Println(arr)
}

输出上述程序的执行结果:

$go run float32_array_type.go
00000000  fb 03 00 00                                       |....|

00000000  fb 03 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  00 00 80 3f 00 00 00 40  00 00 00 00 00 00 80 40  |...?...@.......@|
00000010  00 00 a0 40 00 00 c0 40  00 00 e0 40 00 00 00 41  |...@...@...@...A|
00000020  00 00 10 41 9a 99 21 41  00 00 00 00 00 00 00 00  |...A..!A........|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

[1 2 (null) 4 5 6 7 8 9 10.1]

3.4 Variable-size Binary Type

Primitive Types的slot是定长类型的,针对变长类型slot,Arrow定义了Variable-size Binary Type。在前面的那张不同类型的layout表中我们看到Variable-size Binary Type除了有bitmap buffer、data buffer外,还有一个offset buffer。

下面我们就以最为典型的字符串(string) array为例,看看Variable-size Binary Type的layout是什么样子的:

// string_array_type.go

func main() {
    bldr := array.NewStringBuilder(memory.DefaultAllocator)
    defer bldr.Release()
    bldr.AppendValues([]string{"hello", "apache arrow"}, nil)
    arr := bldr.NewArray()
    defer arr.Release()
    bitmaps := arr.NullBitmapBytes()
    fmt.Println(hex.Dump(bitmaps))
    bufs := arr.Data().Buffers()
    for _, buf := range bufs {
        fmt.Println(hex.Dump(buf.Buf()))
    }
    fmt.Println(arr)
}

运行该示例:

$go run string_array_type.go
00000000  03                                                |.|

00000000  03 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  00 00 00 00 05 00 00 00  11 00 00 00 00 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  68 65 6c 6c 6f 61 70 61  63 68 65 20 61 72 72 6f  |helloapache arro|
00000010  77 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |w...............|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

["hello" "apache arrow"]

我们看到Variable-size Binary Type使用了三个buffer,除了第一个bitmap buffer和最后的data buffer外,中间的那个是offset buffer。在offset buffer中,arrow使用一个整型数来指示每个slot的起始offset,这里将上面例子整理成一张示意图,大家可以看的更清晰一些:

3.5 Fixed-Size List type

在上面Primitive Types的基础上,arrow提供了“嵌套类型”,比如List type。list type分为两类,一类是Fixed-Size List type,另一类则是Variable-Size List type。我们先来看Fixed-Size List type。

顾名思义,Fixed-Size List type就是list的每个slot存储的都是类型相同且定长的值,可记作:FixedSizeList\<T>[N]。T可以是Primitive type或其他嵌套类型,N是T的长度。

下面是一个fixed-size list type的示例,这里的Fixed-Size List type可以表示为FixedSizeList\<Int32>[3],即list中每个slot存储的都是一个[3]int32数组:

// fixed_list_array_type.go
func main() {
    const N = 3
    var (
        vs = [][N]int32{{0, 1, 2}, {3, 4, 5}, {6, 7, 8}, {9, -9, -8}}
    )

    lb := array.NewFixedSizeListBuilder(memory.DefaultAllocator, N, arrow.PrimitiveTypes.Int32)
    defer lb.Release()

    vb := lb.ValueBuilder().(*array.Int32Builder)
    vb.Reserve(len(vs))

    for _, v := range vs {
        lb.Append(true)
        vb.AppendValues(v[:], nil)
    }

    arr := lb.NewArray().(*array.FixedSizeList)
    defer arr.Release()
    bitmaps := arr.NullBitmapBytes()
    fmt.Println(hex.Dump(bitmaps))

    varr := arr.ListValues().(*array.Int32)
    bufs := varr.Data().Buffers()

    for _, buf := range bufs {
        fmt.Println(hex.Dump(buf.Buf()))
    }
    fmt.Println(arr)
}

我们不再像前面那样直接打印FixedSizeList的Buffer layout,我们仅输出FixedSizeList的bitmap buffer,其value的buffer需要获取到其values,然后通过values type的buffer输出。上述示例输出结果如下:

$go run fixed_list_array_type.go
00000000  0f 00 00 00                                       |....|

00000000  ff 0f 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  00 00 00 00 01 00 00 00  02 00 00 00 03 00 00 00  |................|
00000010  04 00 00 00 05 00 00 00  06 00 00 00 07 00 00 00  |................|
00000020  08 00 00 00 09 00 00 00  f7 ff ff ff f8 ff ff ff  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

[[0 1 2] [3 4 5] [6 7 8] [9 -9 -8]]

这里有两个bitmap,一个是FixedSizeList的,一个是其values类型的,其value类型就是一个定长的int32 primitive array type。大家也可以借助《In-Memory Analytics with Apache Arrow》书中的一幅示意图再深刻理解一下FixedSizeList的layout:

3.6 Variable-Size List type

有了FixedSizeList做铺垫,那么Variable-Size List type理解起来就容易了。和variable-size binary type一样,相较于FixedSizeList,Variable-Size List type在bitmap buffer基础上又多了一个offset buffer,我们看下面例子:

// variable_list_array_type.go

func main() {
    var (
        vs = [][]int32{{0, 1}, {2, 3, 4, 5}, {6}, {7, 8, 9}}
    )

    lb := array.NewListBuilder(memory.DefaultAllocator, arrow.PrimitiveTypes.Int32)
    defer lb.Release()

    vb := lb.ValueBuilder().(*array.Int32Builder)
    vb.Reserve(len(vs))

    for _, v := range vs {
        lb.Append(true)
        vb.AppendValues(v[:], nil)
    }

    arr := lb.NewArray().(*array.List)
    defer arr.Release()
    bitmaps := arr.NullBitmapBytes()
    fmt.Println(hex.Dump(bitmaps))
    bufs := arr.Data().Buffers()
    for _, buf := range bufs {
        fmt.Println(hex.Dump(buf.Buf()))
    }

    varr := arr.ListValues().(*array.Int32)
    bufs = varr.Data().Buffers()

    for _, buf := range bufs {
        fmt.Println(hex.Dump(buf.Buf()))
    }
    fmt.Println(arr)
}

输出上述示例的运行结果:

$go run variable_list_array_type.go
00000000  0f 00 00 00                                       |....|

00000000  0f 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  00 00 00 00 02 00 00 00  06 00 00 00 07 00 00 00  |................|
00000010  0a 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  ff 03 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  00 00 00 00 01 00 00 00  02 00 00 00 03 00 00 00  |................|
00000010  04 00 00 00 05 00 00 00  06 00 00 00 07 00 00 00  |................|
00000020  08 00 00 00 09 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

[[0 1] [2 3 4 5] [6] [7 8 9]]

前两大块数据是Variable-Size List type的bitmap buffer和offset buffer。后两大段数据则是int32 array type的bitmap buffer和data buffer。Variable-Size List type的offset buffer有四个偏移量:0, 2, 6, 7,分别指向int32 array type的data buffer中的相应位置。

《In-Memory Analytics with Apache Arrow》书中的一幅示意图可以帮助我们理解Variable-size List的layout:

3.7 Struct type

struct也是一个嵌套类型,它可以包含多个field,而每个field又是一个arrow array type。struct的layout中包含bitmap buffer,之后就是各个field value buffer。每个field也都有自己的layout,具体layout是什么样子的需根据field的type而定。下面是一个示例,这个示例中的struct有两个field:name和age,name是一个String类型的array,而age则是int32类型的array:

// struct_array_type.go
func main() {
    fields := []arrow.Field{
        arrow.Field{Name: "name", Type: arrow.BinaryTypes.String},
        arrow.Field{Name: "age", Type: arrow.PrimitiveTypes.Int32},
    }
    structType := arrow.StructOf(fields...)
    sb := array.NewStructBuilder(memory.DefaultAllocator, structType)
    defer sb.Release()

    names := []string{"Alice", "Bob", "Charlie"}
    ages := []int32{25, 30, 35}
    valid := []bool{true, true, true}

    nameBuilder := sb.FieldBuilder(0).(*array.StringBuilder)
    ageBuilder := sb.FieldBuilder(1).(*array.Int32Builder)

    sb.Reserve(len(names))
    nameBuilder.Resize(len(names))
    ageBuilder.Resize(len(names))

    sb.AppendValues(valid)
    nameBuilder.AppendValues(names, valid)
    ageBuilder.AppendValues(ages, valid)

    arr := sb.NewArray().(*array.Struct)
    defer arr.Release()

    bitmaps := arr.NullBitmapBytes()
    fmt.Println(hex.Dump(bitmaps))
    bufs := arr.Data().Buffers()
    for _, buf := range bufs {
        fmt.Println(hex.Dump(buf.Buf()))
    }

    nameArr := arr.Field(0).(*array.String)
    bufs = nameArr.Data().Buffers()
    for _, buf := range bufs {
        fmt.Println(hex.Dump(buf.Buf()))
    }

    ageArr := arr.Field(1).(*array.Int32)
    bufs = ageArr.Data().Buffers()
    for _, buf := range bufs {
        fmt.Println(hex.Dump(buf.Buf()))
    }

    fmt.Println(arr)
}

执行上述代码,我们将得到如下输出:

$go run struct_array_type.go
00000000  07 00 00 00                                       |....|

00000000  07 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  07 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  00 00 00 00 05 00 00 00  08 00 00 00 0f 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  41 6c 69 63 65 42 6f 62  43 68 61 72 6c 69 65 00  |AliceBobCharlie.|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  07 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  19 00 00 00 1e 00 00 00  23 00 00 00 00 00 00 00  |........#.......|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

{["Alice" "Bob" "Charlie"] [25 30 35]}

第一大块数据是struct的bitmap buffer,之后的三大块数据是name field的bitmap、offset和data buffer,最后两大块数据则是age field的bitmap和data buffer。

下面是那本书中的一个struct类型layout的示意图,可以帮助大家理解这个结构:

3.8 Union type

学过C语言的都知道union,名为联合体,说白了就是一堆类型共享一块内存,好比现代医学中的“多重人格”,能表现出哪种人格全由你来定。

Arrow的union array type就是每个slot中放置一个union类型的序列。Arrow的union array type还分为两种,一种为dense union type,一种是sparse union type。至于他们有什么区别,我们可以通过下面的两个示例直观的看到。union array type相对于上面的primitive type和list、struct这样的嵌套类型来说都相对难于理解一些。

我们先来看看dense union array type。

3.8.1 dense union array type

我们先看一个这样的union array: [{i32=5} {f32=1.2} {f32=\<nil>} {f32=3.4} {i32=6}]。我们看到这个union array实例有两种union type: float32和int32。其中float32有三个值:1.2、null和3.4;int32有两个值:5和6。我们编写go代码来构建一下这个union array:

// dense_union_array_type.go 

var (
    F32 arrow.UnionTypeCode = 7
    I32 arrow.UnionTypeCode = 13
)

func main() {

    childFloat32Bldr := array.NewFloat32Builder(memory.DefaultAllocator)
    childInt32Bldr := array.NewInt32Builder(memory.DefaultAllocator)

    defer func() {
        childFloat32Bldr.Release()
        childInt32Bldr.Release()
    }()

    ub := array.NewDenseUnionBuilderWithBuilders(memory.DefaultAllocator,
        arrow.DenseUnionOf([]arrow.Field{
            {Name: "f32", Type: arrow.PrimitiveTypes.Float32, Nullable: true},
            {Name: "i32", Type: arrow.PrimitiveTypes.Int32, Nullable: true},
        }, []arrow.UnionTypeCode{F32, I32}),
        []array.Builder{childFloat32Bldr, childInt32Bldr})
    defer ub.Release()

    ub.Append(I32)
    childInt32Bldr.Append(5)
    ub.Append(F32)
    childFloat32Bldr.Append(1.2)
    ub.AppendNull()
    ub.Append(F32)
    childFloat32Bldr.Append(3.4)
    ub.Append(I32)
    childInt32Bldr.Append(6)

    arr := ub.NewDenseUnionArray()
    defer arr.Release()

    // print type buffer
    buf := arr.TypeCodes().Buf()
    fmt.Println(hex.Dump(buf))

    // print offsets
    offsets := arr.RawValueOffsets()
    fmt.Println(offsets)
    fmt.Println()

    // print buffer of child array
    bufs := arr.Field(0).Data().Buffers()
    for _, buf := range bufs {
        fmt.Println(hex.Dump(buf.Buf()))
    }

    bufs = arr.Field(1).Data().Buffers()
    for _, buf := range bufs {
        fmt.Println(hex.Dump(buf.Buf()))
    }

    fmt.Println(arr)
}

我们看到union array的构建也是非常复杂的。按照前面的表格,dense union array type的layout中metadata占用两个buffer,第一个buffer是typeIds,第二个buffer则是offset。没有data buffer,真正的数据存储在child array的layout中。我们运行一下上面的示例直观看一下:

$go run dense_union_array_type.go
00000000  0d 07 07 07 0d 00 00 00  00 00 00 00 00 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

[0 0 1 2 1]

00000000  05 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  9a 99 99 3f 00 00 00 00  9a 99 59 40 00 00 00 00  |...?......Y@....|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  03 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  05 00 00 00 06 00 00 00  00 00 00 00 00 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

[{i32=5} {f32=1.2} {f32=<nil>} {f32=3.4} {i32=6}]

第一块数据是union typeid buffer,这里我们的union array type一共有两类子类型,我分为赋予他们的typeid为float32(0×07)和int32(0x0d)。union array type一共有5个slot(3个float32,2个int32),typeids buffer这里用一个字节表示一个slot的类型,因此有3个07和2个0d。

下面输出的[0 0 1 2 1]则是一个offset buffer。表示同类type的value buffer的offset(一个offset值是一个4字节的int32)。以int32 slot为例,我们有两个int32 slot,分为位于总union array type 的第一个和第五个。但int32 slot是放在一起存储为int32 primitive array type的,因此union array type的第一个slot是int32 primitive array type的第一个slot,即其offset在int32 type中的偏移为0。而union array type的第5个slot是int32 primitive array type的第2个slot,即其offset在int32 type中的偏移为1。这就是[0 0 1 2 1]中第一个值为0和最后一个值为1的原因。依次类推,你可以算一下为何中间的三个值为0 1 2。

后面的四块数据则分别是float32 array type的buffer和int32 array type的buffer layout。我们用下图可以更直观地看到union array type的laytout:

3.8.2 sparse union array type

接下来,趁热打铁,我们再来看看sparse union array type。我们还以union array: [{i32=5} {f32=1.2} {f32=\<nil>} {f32=3.4} {i32=6}]为例,看看用sparse union array type来表示其layout是什么样子的。我们先用go构建出这个union array type:

// sparse_union_array_type.go

var (
    F32 arrow.UnionTypeCode = 7
    I32 arrow.UnionTypeCode = 13
)

func main() {
    childFloat32Bldr := array.NewFloat32Builder(memory.DefaultAllocator)
    childInt32Bldr := array.NewInt32Builder(memory.DefaultAllocator)

    defer func() {
        childFloat32Bldr.Release()
        childInt32Bldr.Release()
    }()

    ub := array.NewSparseUnionBuilderWithBuilders(memory.DefaultAllocator,
        arrow.SparseUnionOf([]arrow.Field{
            {Name: "f32", Type: arrow.PrimitiveTypes.Float32, Nullable: true},
            {Name: "i32", Type: arrow.PrimitiveTypes.Int32, Nullable: true},
        }, []arrow.UnionTypeCode{F32, I32}),
        []array.Builder{childFloat32Bldr, childInt32Bldr})
    defer ub.Release()

    ub.Append(I32)
    childInt32Bldr.Append(5)
    childFloat32Bldr.AppendEmptyValue()

    ub.Append(F32)
    childFloat32Bldr.Append(1.2)
    childInt32Bldr.AppendEmptyValue()

    ub.AppendNull()

    ub.Append(F32)
    childFloat32Bldr.Append(3.4)
    childInt32Bldr.AppendEmptyValue()

    ub.Append(I32)
    childInt32Bldr.Append(6)
    childFloat32Bldr.AppendEmptyValue()

    arr := ub.NewSparseUnionArray()
    defer arr.Release()

    // print type buffer
    buf := arr.TypeCodes().Buf()
    fmt.Println(hex.Dump(buf))

    // print child
    bufs := arr.Field(0).Data().Buffers()
    for _, buf := range bufs {
        fmt.Println(hex.Dump(buf.Buf()))
    }

    bufs = arr.Field(1).Data().Buffers()
    for _, buf := range bufs {
        fmt.Println(hex.Dump(buf.Buf()))
    }

    fmt.Println(arr)
}

和dense union type相比,sparse union type要求所有child type的length都要与union type相同。这就是上述代码为什么在append一个float32后,还要append一个emtpy的int32的原因。下面是上述程序的执行结果:

$go run sparse_union_array_type.go

00000000  0d 07 07 07 0d 00 00 00  00 00 00 00 00 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  1b 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  00 00 00 00 9a 99 99 3f  00 00 00 00 9a 99 59 40  |.......?......Y@|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  1f 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  05 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000010  06 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

[{i32=5} {f32=1.2} {f32=<nil>} {f32=3.4} {i32=6}]

同样,我们用一幅示意图可以直观的展现上述结果:

到这里,我们可以简单对比一下dense和sparse union了。显然sparse由于特殊的要求,它实际占用的内存空间会更大。

那么sparse union type用在何种场景呢?按《In Memory Analytics With Apache Arrow》书中的说法,sparse union更容易与矢量表达式求值(vectorized expression evaluation)一起使用。

3.9 Dictionary-encoded type

最后说说字典编码类型。如果现在我们要存储一组字符串,这组字符串中存在重复的值,比如:["foo", "bar", "foo", "bar", null, "baz"],若使用之前提到variable-size binary type来表示,相同的字符串不会只存储一份,而是分别存储。

针对这样的问题,Arrow提供了采用dictionary-encode的array type,在这种type下重复的字符串只会存储一份。我们看一个示例:

// dictionary_encoded_array_type.go

func main() {
    dictType := &arrow.DictionaryType{IndexType: &arrow.Int8Type{}, ValueType: &arrow.StringType{}}
    bldr := array.NewDictionaryBuilder(memory.DefaultAllocator, dictType)
    defer bldr.Release()

    bldr.AppendValueFromString("foo")
    bldr.AppendValueFromString("bar")
    bldr.AppendValueFromString("foo")
    bldr.AppendValueFromString("bar")
    bldr.AppendNull()
    bldr.AppendValueFromString("baz")

    arr := bldr.NewDictionaryArray()
    defer arr.Release()
    bufs := arr.Data().Buffers()
    for _, buf := range bufs {
        fmt.Println(hex.Dump(buf.Buf()))
    }

    dict := arr.Dictionary()
    // print value string in dict
    bufs = dict.Data().Buffers()
    for _, buf := range bufs {
        if buf == nil {
            continue
        }
        fmt.Println(hex.Dump(buf.Buf()))
    }

    fmt.Println(arr)
}

输出上述程序的执行结果:

$go run dictionary_encoded_array_type.go
00000000  2f 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |/...............|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  00 01 00 01 00 02 00 00  00 00 00 00 00 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  00 00 00 00 03 00 00 00  06 00 00 00 09 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

00000000  66 6f 6f 62 61 72 62 61  7a 00 00 00 00 00 00 00  |foobarbaz.......|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

{ dictionary: ["foo" "bar" "baz"]
  indices: [0 1 0 1 (null) 2] }

对照的下面的示意图,我们可以更好的理解这大段输出:

我们看到dictionary array type实际上是通过一个indices建立了到底层存储字符串的array的offset的映射来实现字典编码的,这可以大大节省内存空间。

还有一些类型,比如Time32/Time64、Date32/Date64等,其存储结构与上面的一些类型大同小异,大家可以自行研读规范以及做编码实践来理解体会。

4. Arrow格式规范的版本管理与稳定性

Arrow格式规范自1.0开始便承诺遵循semver规范,即采用major.minor.fix的版本格式。只有当major版本发生变更时,才会引入不兼容的变化。当前format的版本是1.3,所以我们可以将其视作是向后兼容的。

5. 小结

本文介绍了Apache顶级项目Arrow,这是一个旨在在内存中建立各个类型的统一格式规范的项目,基于Arrow,各个大数据系统便可以省去序列化/反序列化的动作直接操作Arrow数据;同时Arrow采用列式模型,天生适合数据处理与分析。

文中对arrow的常见array type的layout进行了分析。虽然都叫type,但arrow定义的array type是描述一个“列”的,比如primitive types中的int32 type,它表示的是一个什么样的列呢?列中元素定长:sizeof(int32)、列的长度(array length)也是fixed的。只有理解到这一层次,才能更好的理解arrow。

本文的代码和layout适用于: Arrow Columnar Format Version: 1.3版本。

注:本文涉及的源代码在这里可以下载。

6. 参考资料

  • Arrow FAQ – https://arrow.apache.org/faq/
  • Arrow implementation matrix – https://arrow.apache.org/docs/status.html
  • influxdb团队将arrow的Go实现捐献给apache arrow项目 – https://arrow.apache.org/blog/2018/03/22/go-code-donation/
  • Go and Apache Arrow: building blocks for data science – https://arrow.apache.org/blog/2018/03/22/go-code-donation/
  • Use Apache Arrow and Go for Your Data Workflows – https://voltrondata.com/resources/use-apache-arrow-and-go-for-your-data-workflows
  • Make Data Files Easier to Work With Using Golang and Apache Arrow – https://voltrondata.com/resources/make-data-files-easier-to-work-with-golang-arrow
  • 《In-Memory Analytics with Apache Arrow》- https://book.douban.com/subject/35954154/
  • Apache Arrow的起源及其在当今数据领域的适用性 – https://www.dremio.com/blog/the-origins-of-apache-arrow-its-fit-in-todays-data-landscape/

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