<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>HeaderFiles on Tony Bai</title><link>https://tonybai.com/tags/headerfiles/</link><description>Recent content in HeaderFiles on Tony Bai</description><generator>Hugo</generator><language>zh-cn</language><copyright>2004-2026 Tony Bai. 版权所有.</copyright><lastBuildDate>Mon, 05 Jan 2026 00:00:00 +0800</lastBuildDate><atom:link href="https://tonybai.com/tags/headerfiles/index.xml" rel="self" type="application/rss+xml"/><item><title>Go 考古：图灵奖得主 Ken Thompson 亲述，Go 语言是如何在 C++ 的“废墟”上诞生的</title><link>https://tonybai.com/2026/01/05/how-ken-thompson-developed-go-language-at-google/</link><pubDate>Mon, 05 Jan 2026 00:00:00 +0800</pubDate><guid>https://tonybai.com/2026/01/05/how-ken-thompson-developed-go-language-at-google/</guid><description>本文永久链接 – https://tonybai.com/2026/01/05/how-ken-thompson-developed-go-language-at-google. 大家好，我是Tony Bai。 为什么 Go 语言极其痛恨复杂的特性？为什么 Go 如此执着于编译速度？我们常说 Go 是一门“工程实用主义”的语言，它的设计哲学是“少即是多”。但你是否想过，这种近乎偏执的简洁，究竟是为...</description></item></channel></rss>