<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>ExtremePerformance on Tony Bai</title><link>https://tonybai.com/tags/extremeperformance/</link><description>Recent content in ExtremePerformance on Tony Bai</description><generator>Hugo</generator><language>zh-cn</language><copyright>2004-2026 Tony Bai. 版权所有.</copyright><lastBuildDate>Mon, 27 Apr 2026 00:00:00 +0800</lastBuildDate><atom:link href="https://tonybai.com/tags/extremeperformance/index.xml" rel="self" type="application/rss+xml"/><item><title>“我们想用 Rust 重写的次数是：零”：云平台 Render 靠“无聊”的 Go 撑起了千亿流量</title><link>https://tonybai.com/2026/04/27/render-why-we-wont-rewrite-in-rust-the-power-of-boring-go/</link><pubDate>Mon, 27 Apr 2026 00:00:00 +0800</pubDate><guid>https://tonybai.com/2026/04/27/render-why-we-wont-rewrite-in-rust-the-power-of-boring-go/</guid><description>本文永久链接 – https://tonybai.com/2026/04/27/render-why-we-wont-rewrite-in-rust-the-power-of-boring-go 大家好，我是Tony Bai。 在技术圈的鄙视链里，Go 和 Rust 这对“欢喜冤家”的战争，似乎从未停歇。 一方是追求极致简洁、被誉为“云原生时代的 C 语言”的 Go；另一方则是以内存安全、性能屠榜...</description></item></channel></rss>